using GameStateManagement.View.Rendering;
using Microsoft.Xna.Framework;

namespace GameStateManagement.Model.Physics.Interfaces
{
    public interface ICollidable : IRenderable
    {
        //Rectangle BoundingBox { get; }
        //Color[] CollisionData { get; set; }
        Vector2 Facing { get; set; }
        //Vector2 Position { get; set; }
        //Vector2 Scale { get; set; }
        //float Rotation { get; set; }
    }
}
